School of Fun for Children in Fukushima

by Academy Camp
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School of Fun for Children in Fukushima
School of Fun for Children in Fukushima
School of Fun for Children in Fukushima
School of Fun for Children in Fukushima
School of Fun for Children in Fukushima
School of Fun for Children in Fukushima
School of Fun for Children in Fukushima
School of Fun for Children in Fukushima
School of Fun for Children in Fukushima
School of Fun for Children in Fukushima
School of Fun for Children in Fukushima
School of Fun for Children in Fukushima
School of Fun for Children in Fukushima
School of Fun for Children in Fukushima
School of Fun for Children in Fukushima
School of Fun for Children in Fukushima
School of Fun for Children in Fukushima
School of Fun for Children in Fukushima
School of Fun for Children in Fukushima
School of Fun for Children in Fukushima
School of Fun for Children in Fukushima
School of Fun for Children in Fukushima
School of Fun for Children in Fukushima
School of Fun for Children in Fukushima
School of Fun for Children in Fukushima
School of Fun for Children in Fukushima
School of Fun for Children in Fukushima
A space station and a colony designed by children
A space station and a colony designed by children

Please find a Japanese version of this report here.

We held a 3-day pre-training and 3-day production virtual reality (VR) camp during the May holidays in Japan, to continue to build the unprecedented worlds that we started at the March camp. Twenty-one children from Fukushima and other areas participated in the program, ranging from 2nd grade elementary school students to 2nd grade high school students.

While adults demonstrated how to place objects from the voxel world into the VR world through adjustment of the 3D models, we asked the children to concentrate on their creation in the voxel world for the time being, and to create freely as if an automatic manufacturing machine were copying their creations into the world. Divided into three realms, children created a series of realistic or mysterious things that make up the worlds, as they wished. They then instructed the "automatic manufacturing machine" how they wanted the created objects to be placed and moved in the VR world.

The worlds created by the children's creativity were arranged in a single VR world with six floors: a spiritual world, gems, crystals and slime; a residential area, a treehouse and a library; a submerged city, a castle on the water, an underwater world and other water-related places; giant creatures; a future world and athletics, and the space.

The creation continues even after the camp period: there are three water worlds where you can dive and swim, and fish that pop out of those worlds fall into residential neighborhoods, just as the designers of the residential area wanted to do from the beginning. The children are now chatting about what they want to do with the fish that have fallen. We intend to further develop these worlds based on children's ideas. Let’s continue to break precedents to create new worlds!

Word chain game with things you have at home
Word chain game with things you have at home
Water runs down the exterior stairs of a building
Water runs down the exterior stairs of a building
Trolleys will run around each floor of the tower
Trolleys will run around each floor of the tower
Place this volcano on the ocean floor
Place this volcano on the ocean floor
Let's continue to create unprecedented worlds!
Let's continue to create unprecedented worlds!

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Play in an unprecedented world under development
Play in an unprecedented world under development

Please find a Japanese version of this report here.

We held another three-day VR (Virtual Reality) camp during the Japanese holidays in March. This time, each child decided for themselves what kind of VR world they would create. Fourteen children, ranging from first-graders to first-year high school students, participated in this exciting endeavor.

First, we reviewed how to use various VR apps, online whiteboards, and other tools, while detailing the images of the maverick world everyone wanted to create, which we had heard about from them beforehand. We wanted to hear from everyone's mouth what kind of world they would create in the VR conference room, but instead everyone took the liberty of changing the configuration of the conference room and started playing with it. It is our policy at Academy Camp to never allow time for adults to simply pass on knowledge to children. Therefore, we were never supposed to use a "lecture" type meeting room, where everyone sits facing forward except the instructor, but the children changed to that setting on their own. The reason was that the whiteboard in front of the room was easy for everyone to see and perfect for drawing! (As the children draw on their desks, their drawings are reflected on the whiteboard in front of them.) We thought it was very precious time for the children to draw with all their hearts, so we left them alone.

It may have been worth it. Once the children began to create the elements of their "unprecedented" world, they showed their talents to the fullest and filled the world with strange and wonderful objects. A giant monster and its nest, jumping slimes, suddenly appearing waterways, an impossibly tall tree house, a big kitten, toy train tracks, a summer-inspired house, a giant tree, colorful stairs and world boundaries. We ended this short camp with a promise to continue creating this world (so we didn't really check out from the camp). We think we got off to a good start in creating a maverick world!

PLEASE HELP US LITTLE BY LITTLE

GlobalGiving's April 2022 Little by Little campaign will be held from April 4 to 8 EDT (from 13:00 on April 4 to 12:59 on April 9, JST). During this campaign, all eligible donations up to $50 USD per unique donor per organization will be matched at 50%. We hope that you will take this great opportunity to support GlobalGiving projects so that all children on Earth will be able to live their own bright future. And if possible, we would be grateful for your support for Academy Camp with the children in Fukushima and all over Japan.

Check in to creation of worlds we have never seen
Check in to creation of worlds we have never seen
Review how a world is created in a VR meeting
Review how a world is created in a VR meeting
Building constructions
Building constructions
Unprecedented lifeform?
Unprecedented lifeform?
The world is still under development
The world is still under development

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Let the eSports match begin
Let the eSports match begin

Please find a Japanese version of this report here.

Academy Camp VR Cells, the cells world that we continued to develop after the hackathon reported in the previous report, is finally at a level where it can be called complete with the incorporation of the largest cell, macrophage (500 meters in length), designed with children.

This virtual reality world, which includes the part where you aim and shoot viruses with antibody guns, is so game-like that we have decided to make it a proper e-sport. For this purpose, we organized a VR camp on an invitation basis during the Japanese three-day weekend of February 11, 12, and 13. Children who have participated in our VR camps in the past were invited.

The challenge on Day 1 was to define this cells world as an e-sport. This is also a serious game where you learn how the immune system works in a hands-on way, so it cannot be a shooting game just because there is a part where you shoot down viruses. If the score is based on the number of viruses you destroy, then the more cells viruses infect, the more viruses you can destroy, and the game is no longer about protecting the health of the host. To this difficult question, an elementary school girl who participated in this VR camp gave a clear answer: "This is a game of participation." So we set up a system where you get points for going around "landmarks" in the cells world, and a rule that the cumulative number of viruses, the maximum number of viruses present at any one time, and the current number of viruses should all better be the minimum.

On Day 2, we played a test game based on this idea, and on Day 3, we set up a scoreboard in the world and played a real game. Although we played with only one team because of the small number of participants, we were able to work as a team very well. This was the first match of its kind in the world, so whatever score we got was a new world record. We felt that we had created a world together and accomplished our goals.

On Day 1, we also visited Academy Camp's Snow Festival World together. This was a world created by our volunteers to participate in V-Snow, or Virtual Snow Festival 2022. V-Snow has become an official event of the Sapporo Snow Festival in Hokkaido Island, which was made fully online this year due to the spread of COVID-19 in the area.

Let's start the challenge of making eSports
Let's start the challenge of making eSports
Her contribution defined this a participation game
Her contribution defined this a participation game
We also created a virtual snow festival world
We also created a virtual snow festival world
Spray the antibodies to protect the cell beneath!
Spray the antibodies to protect the cell beneath!
This is the score we got after our first game
This is the score we got after our first game

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Playing together at the hackathon venue
Playing together at the hackathon venue

Please find a Japanese version of this report here.

Last December, we held a hackathon to complete the cells world that we started building in September. This event was held as part of the MUTEK.JP in Tokyo, a festival of electronic music and visual art, and in addition to us Academy Camp, a VR space travel project by the Department of Aerospace Engineering at Nihon University also held a hackathon at the same time.

Academy Camp VR Cells, our virtual world, is where you can learn how the human body's immune system works in a hands-on way. The participating children and adults had been modeling red blood cells, neutrophils, B cells, antibodies, and other characters(?) in this world since November.

Unfortunately, those children in Fukushima were not able to physically participate in the hackathon, which was held in Shibuya, Tokyo, but for the first time, Academy Camp VR friends from the Tokyo metropolitan area were able to physically gather together. When we played in the world that was still in the process of being built, we discovered that the antibody gun that shot out antibodies was not exactly what the middle schooler who designed it intended, so we all went into a virtual conference room and worked together to redesign it. This was almost the first time we were able to really build a VR world together in real time, so it was a great experience.

At this point, the world was not yet complete. As you will see in our next report, this major project finally came close to completion over the next two months.

Talking about the characters (cells) of the world
Talking about the characters (cells) of the world
What are you looking at with a serious expression?
What are you looking at with a serious expression?
Gathering in the VR conference room to discuss
Gathering in the VR conference room to discuss
Antibody guns starting to work as intended
Antibody guns starting to work as intended
View from inside a capillary vessel
View from inside a capillary vessel

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Grabbed a moon rock at the moon base
Grabbed a moon rock at the moon base

Please find a Japanese version of this report here.

This report describes Academy Camp VR's presence at Maker Faire Tokyo 2021, which took place online in October.

At this festival for "makers", Academy Camp VR gave a 5-minute mini-presentation using video, introduced our activities on social media, and explored the worlds that Academy Camp VR and its members have created together via YouTube Live. The worlds we explored were the 3D-painted "Planet Academy Camp", the "Academy Camp VR Moon", which was designed to look like an early lunar base in the 2030's, the "Academy Camp VR Venue", which was created as the main venue for all our VR camps and was designed to look like a lunar base in the 2040's, "Academy Camp VR Europa", in which we go to Europa, a satellite of Jupiter, to explore life and come back, and "Academy Camp VR Cells", a cell world that represents our body's immune system on a huge scale, which is still under construction.

We have created many worlds, and we will continue to do so! Because we believe that it is only by creating by our own that we truly understand things. After touring the worlds we have created, we promised to meet again, and this year's Maker Faire Tokyo for us came to an end.

PLEASE SUPPORT US AT GIVING TUESDAY

GlobalGiving’s 2021 GivingTuesday campaign will start at 00:00:00 EST on November 30, 2021, and continue for 24 hours (from 14:00:00 on Tuesday, November 30, 2021 to 13:59:59 on Wednesday, December 1, 2021 in Japan Standard Time). GlobalGiving is offering a $1,000,000 Incentive Fund that will be distributed to Academy Camp and other projects in GlobalGiving proportionally based on their final fundraising totals during the period. Please take this great opportunity to help further children in Fukushima, children all over Japan, and Academy Camp!

Portals to other worlds we created with children
Portals to other worlds we created with children
Landed on icy shell of Europa, a Jupiter's moon
Landed on icy shell of Europa, a Jupiter's moon
Playing in the space dock in lunar orbit
Playing in the space dock in lunar orbit
Immune system world still under construction
Immune system world still under construction
Until we meet again
Until we meet again

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Organization Information

Academy Camp

Location: Fujisawa, Kanagawa - Japan
Website:
Facebook: Facebook Page
Twitter: @academy_camp
Project Leader:
Kenji Saito
Fujisawa, Kanagawa Japan
$174,165 raised of $200,000 goal
 
1,310 donations
$25,835 to go
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