School of Fun for Children in Fukushima

by Academy Camp
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School of Fun for Children in Fukushima
School of Fun for Children in Fukushima
School of Fun for Children in Fukushima
School of Fun for Children in Fukushima
School of Fun for Children in Fukushima
School of Fun for Children in Fukushima
School of Fun for Children in Fukushima
School of Fun for Children in Fukushima
School of Fun for Children in Fukushima
School of Fun for Children in Fukushima
School of Fun for Children in Fukushima
School of Fun for Children in Fukushima
School of Fun for Children in Fukushima
School of Fun for Children in Fukushima
School of Fun for Children in Fukushima
School of Fun for Children in Fukushima
School of Fun for Children in Fukushima
School of Fun for Children in Fukushima
School of Fun for Children in Fukushima
School of Fun for Children in Fukushima
School of Fun for Children in Fukushima
School of Fun for Children in Fukushima
School of Fun for Children in Fukushima
School of Fun for Children in Fukushima
School of Fun for Children in Fukushima
School of Fun for Children in Fukushima
School of Fun for Children in Fukushima

Project Report | May 20, 2026
Academy Camp 2026 GW (Generative Week) - Front-loading it! Our and Their Free Research

By Kenji Saito | Representative Director

Final-day poster presentation
Final-day poster presentation

Please find a Japanese version of this report here.

From May 2 to 5, during Japan’s major holiday period known as Golden Week, we once again held a camp at Waseda University where children could play with AI. Reimagining “GW” as “Generative Week,” this four-day camp brought together 13 children (from 4th grade elementary school to 3rd year high school) from the Tohoku, Kanto, and Kansai regions. Together with AI, they explored questions that interested them, conducted research, wrote papers, and presented the papers as posters.

In two senses, they “front-loaded” their work. One sense was that they carried out “free research” — a typical Japanese schools' summer vacation assignment — already in May. The other sense was that they experienced, here and now, what will likely become commonplace in the future: humans and AI collaboratively engaging in intellectual production.

On day 1, the children were introduced to an AI tutor and a “research game.” Yes — the children played research as a game! Divided into six groups, they began by interacting with the AI tutor to formulate research questions.

On day 2, each group dispersed across different parts of Tokyo to collect primary data. Half of the groups even worked together with AI to create apps for data collection that ran on the distributed tablet devices, and then used those apps in the field.

On day 3, the children analyzed the collected data and drafted papers with the AI tutor. In this game-like framing of research, the victory condition was to receive at least a “weak accept” evaluation from all three anonymous NPC (non-player character) reviewers. The children refined their analyses and papers as they worked toward clearing the game.

On day 4, all camp participants convened as an editorial committee to review one another’s papers. Afterwards, they finalized their papers (and, of course, cleared the game), and presented their work in poster format.

As a result, six research papers were produced. Each tackled an intriguing question: “Can changes in human emotion be tracked using video recording and AI?” “How are Tokyo’s historical buildings being preserved?” “Why do people differ in their preference for packaged versus bulk candy?” “How is comfort in cities determined by the balance between nature and convenience?” “Do topographical conditions such as slopes affect the density of utility poles?” “Do larger pond snails move more actively?” — Considering the short duration of the investigation period, it can be said that the participants achieved meaningful results.

But perhaps even more important than the individual research results was what everyone gained collectively: the experience of enjoying research — a highly sophisticated form of intellectual production — as a game, long before going to university.

Several of the children seemed to become especially fond of the “game” of research, asking how they could continue doing it even after returning home. An entry point into an exploratory mindset — if AI tools and the camp environment helped provide that, it would be something we are truly happy about.

Refining their research questions with an AI tutor
Refining their research questions with an AI tutor
Tokyo Fieldwork at University of Tokyo
Tokyo Fieldwork at University of Tokyo
Tokyo Fieldwork excursion farther to the east
Tokyo Fieldwork excursion farther to the east
A game that trains thinking skills
A game that trains thinking skills
Group photo after returning from the fieldwork
Group photo after returning from the fieldwork

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Mar 17, 2026
High School Sub-leaders in Academy Camp

By Kenji Saito | Representative Director

Mar 11, 2026
Academy Camp 2026 Winter - Future Design by Us and Them

By Kenji Saito | Representative Director

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Organization Information

Academy Camp

Location: Fujisawa, Kanagawa - Japan
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Project Leader:
Kenji Saito
Fujisawa , Kanagawa Japan
$191,589 raised of $300,000 goal
 
1,898 donations
$108,411 to go
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