School of Fun for Children in Fukushima

by Academy Camp
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School of Fun for Children in Fukushima
School of Fun for Children in Fukushima
School of Fun for Children in Fukushima
School of Fun for Children in Fukushima
School of Fun for Children in Fukushima
School of Fun for Children in Fukushima
School of Fun for Children in Fukushima
School of Fun for Children in Fukushima
School of Fun for Children in Fukushima
School of Fun for Children in Fukushima
School of Fun for Children in Fukushima
School of Fun for Children in Fukushima
School of Fun for Children in Fukushima
School of Fun for Children in Fukushima
School of Fun for Children in Fukushima
School of Fun for Children in Fukushima
School of Fun for Children in Fukushima
School of Fun for Children in Fukushima
School of Fun for Children in Fukushima
School of Fun for Children in Fukushima
School of Fun for Children in Fukushima
School of Fun for Children in Fukushima
School of Fun for Children in Fukushima
School of Fun for Children in Fukushima
School of Fun for Children in Fukushima
School of Fun for Children in Fukushima
School of Fun for Children in Fukushima

Project Report | Oct 1, 2026
Academy Camp 2026 Fall - Excel at Location-Based Games! Our and Their Game Design

By Kenji Saito | Representative Director

Are their location being obtained correctly?
Are their location being obtained correctly?

Please find a Japanese version of this report here.

During the long five-day weekend in September, we held a four-day camp in Shibuya, Tokyo, where the children took on the challenge of designing and developing location-based games with AI and then actually playing them. Seventeen elementary, junior high, and high school students from the Tohoku, Kanto, and Kansai regions gathered for the camp. Three high school students supported the camp as sub-leaders. The children were divided into six teams, each of which designed a different location-based game. The teams were then paired up, with each pair playing both their own game and the game created by their partner team.

Two major challenges stood in our way. One was that the AI system was overly cautious about security, repeatedly bringing development of the games’ features to a halt. The other was an approaching typhoon. Unfortunately, it is not unusual for typhoons to arrive during our summer or autumn camps, but this time it seriously disrupted our plans. We had intended to test the games near the venue on the second day and then spend the third day running around Tokyo and actually playing them. But in the end, we spent the middle two days of the four-day camp inside our accommodation, developing the games and testing them indoors. On the morning of the fourth day, we finally headed out into the streets of Tokyo, but because we had not been able to test the games sufficiently, they did not work as well as we had hoped.

But failure is the mother of success! On the first day of this camp, 6-dim+, an improvisational theater and comedy group that joins us about once a year, came to visit. They entertained us with an improv workshop and a mini live performance—unscripted and therefore full of failures that we could laugh about. Through the workshop, we learned some of the key elements of location-based games by experiencing them through improvisational theater: Where am I? Where do I go from here? What happens next?

Come to think of it, this may be a miniature version of the children’s future. We hope that by experiencing failure again and again—and even learning to enjoy it—the children will open up new possibilities for their future.

Game design led by children, helped by AI
Game design led by children, helped by AI
Testing the game indoors due to bad weather
Testing the game indoors due to bad weather
Heading to meal on the morning after the typhoon
Heading to meal on the morning after the typhoon
Trying out the game at Tokyo Station
Trying out the game at Tokyo Station
While celebrating their birthday month
While celebrating their birthday month

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Organization Information

Academy Camp

Location: Fujisawa, Kanagawa - Japan
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Project Leader:
Kenji Saito
Fujisawa , Kanagawa Japan
$192,294 raised of $300,000 goal
 
1,922 donations
$107,706 to go
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