By David Sowerwine | Founder
In your travels, have you paused a few moments in one of the almost-countless resource-starved schools of our world?
If not, it's hard to imagine how difficult it is for a child to emerge from that well of poverty.
This summer's team of volunteers is bringing Looma a small step closer to opening a window of knowledge and hope for those schools and those children--as an interactive computer/projector used collaboratively by the entire classroom.
For six weeks the volunteers will
improve the flexibility and accuracy of Looma's wand-controlled 'user interface'
create a multi-level, interactive GIS map of Nepal to greatly expand students' knowledge
explore many options to improve the 'user interface' for the teachers and students
assemble a multi-element dictionary as a basis for reference, team games...
organize the data structure and game format for teaching vocabulary
develop the options and an example for annotating textbooks with e.g. tooltips, pop-ups, text-to-speech
further refine and expand the Looma software application
The original six Looma prototypes are being updated with a much faster Odroid computer, better power supply, simpler wand/camera (pixy-cam) interface, and greatly expanded supplementary 'content' (videos, photos, PDFs...).
Depending on conditions in Nepal (post earthquake) and elsewhere, some Looma will be deployed for further field trials.
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