The challenge of KOKUE is to combine, in the most efficient way possible, the arrangement of plants in a limited space, thus learning how a 1m² garden can be realized in real life.
The game can be played between 2 people or two teams: each one takes a grid.
The game is divided into two matches: a winter version and a summer version. The player/team that collects more points in both matches will be the winner.
Arrange all the cards of the winter or summer plants (depending on the color of the cover) in a circle around the multi-colored board and position the location mark between two cards.
Place 4 "aromatic" cards, 4 "flower" cards and 8 seeds at random on different squares on the multi-colored board.
Before starting, each player will take 6 “aromatic” cards and 6 “flower" cards: they will be placed on the grid at the end of the game. Each player will also take 14 seeds.
The game begins with whoever ultimately planted a seed in real life.
Then the turn of the game will always be the player with the backmost token on the multi-colored board.
The player must choose between:
A - Take one of the three cards to the right of the location mark; or
B - Win seeds by moving his own token ahead of the opponent
- If the player choose A, must: pay the price in seeds for the chosen card. The price is indicated on the "Points" card by the symbol of a seed. Then the player will have to move his token on the multi-colored board for a number of squares equal to the harvest time of the vegetable and indicated on the "Points" card by the symbol with the sun and the moon. The chosen card must be placed on the grid, close to the pieces already placed, paying attention to the association of the border color and the color of the shape of each card. Once this action has been carried out, the location mark is placed in the space previously occupied by the card of the chosen plant. Once placed, the cards cannot be moved on the grid.
- If the player chooses B, must: overcome the opponent by placing his token in the first square next to that of the opponent. For each square moved, the player gains a seed.
Each time a square with a “flower" or “aromatic” card is passed on the multi-colored board, the player wins that piece, removes it from the board and at the end of the game uses it to fill some space on its grid.
When the player passes a square with a seed, he wins it and can use it successively to make purchases.
The player who, on the multi-colored board, first passes over the square indicated by the symbol "?", must take an unexpected card.
The game ends when both players reach the central square of the multi-colored board called "arrival". Points are then counted to determine the winner using the following calculations.
The player count one point for each seed he have left. Then he add, according to the “Points” card, the value of each plant that he have in the grid and the eventual points for combos. Half a point must be discounted for each empty space in the grid.
The “flower” and “aromatic” cards are worth 0 points and are only used to cover the empty spaces in the grid.
(Number of seeds + value of the cards of the plants in the grid + combo) - ½ point for each empty square)