Encouraging Independent Learning & Digital Skills

by Apps for Good
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Encouraging Independent Learning & Digital Skills
Encouraging Independent Learning & Digital Skills
Encouraging Independent Learning & Digital Skills
Encouraging Independent Learning & Digital Skills
Encouraging Independent Learning & Digital Skills
Encouraging Independent Learning & Digital Skills
Encouraging Independent Learning & Digital Skills
Encouraging Independent Learning & Digital Skills
Encouraging Independent Learning & Digital Skills

Project Report | Feb 10, 2026
Celebrating 15 Years of Apps for Good

By Laura Andrews | Senior Marketing Manager

Apps for Good 15 Years On: A Changing World, A Constant Vision

Education technology charity, Apps for Good, celebrated 15 years of positive impact on young people in 2025, by telling stories from the students creating technology for good.

Behind every number is a story

As CEO of Technology Education Charity Apps for Good, I’m immensely proud that over the past 15 years, our computing courses have reached almost 350,000 young people. Of course, the figure itself is remarkable - but behind every number is a human being: a student emerging with a spark of curiosity, a voice that wants to be heard, and the skills, confidence, and agency to shape their future. They may be stepping into a world full of unknowns, yet, no matter their starting point, they are equipped to solve problems, lead change, and create opportunities not just for themselves, but for the greater good of their communities. These possibilities, these outcomes - this is what drives us. This is why we exist.

Inspiring journeys: David and Mohima’s stories

In 2012, 13-year-old David, a shy and creative student, discovered his potential through one of our courses. He developed Qbook - a gamified reading app inspired by his own struggles, and won an award for his idea. Today, working in marketing at Nike, he reflects: “It sparked everything. Without it, I wouldn’t be where I am. There’s probably another me in school right now. Something like this could show them the world is bigger than they think.”

 

Another alum, Mohima Ahmed, first encountered Apps for Good in 2010, when her school took part in the pilot programme. She and her team developed Transit - an app inspired by their real-life experiences as second-generation Bangladeshi students. “At the time, it was just an exciting opportunity - but it stayed with me,” she says. Now Product Lead at With Intelligence and an Apps for Good Trustee, Mohima had a full-circle moment when she returned to her school as an Apps for Good ‘educator’ and reflects: “Apps for Good is one of the very few opportunities in the education system at the moment to really understand what the real world is like…to get the skills that employers actually care about.”

 

Re-engaging students through real-world learning

While our alumni show what’s possible, disengagement remains a pressing challenge. The Pearson School Report 2025 finds that 69% of secondary educators expect it to be a major barrier this year, affecting disadvantaged students most. Motivation often dips sharply during the transition to secondary school, risking both confidence and opportunity. At Apps for Good, we tackle this by giving students agency and connecting learning to real-world problems that matter to them. Independent learning helps them become effective problem solvers and confident decision-makers - crucial skills for thriving in any future career, especially in the digital economy.

Building digital and essential skills for life

With the Curriculum Review imminent, we are ready to support schools in delivering the skills the interim report highlights. Our project-based computing courses already model the review’s vision: equipping young people with the knowledge and confidence to navigate a rapidly changing world.  The challenge lies in implementation: how will schools keep pace with AI and emerging technologies, while also embedding essential skills? Our approach is simple. Students work in teams to create app prototypes, tackling real-world problems that matter to them. This hands-on, collaborative learning helps them develop a dual skillset of digital and essential skills like teamwork, creativity, and problem-solving.

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Oct 20, 2025
Apps for Good Impact Report 2024/25

By Richard Shenton | Senior Fundraising and Partnerships Manager

Jun 30, 2025
Apps for Good Impact Report 2024

By Natalie Moore | CEO of Apps for Good

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Organization Information

Apps for Good

Location: London, UK - United Kingdom
Website:
Facebook: Facebook Page
X / Twitter: Profile
Project Leader:
Georgie Packer
London , UK United Kingdom

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