By Israel Neto | Project Manager
Project Objective
To develop and validate methods for tracking symptoms and depressive tendencies in adolescents through a serious, digital, and scientifically based game, designed for application in school environments.
Areas of Focus
Specific Objectives
Developments and Innovations
The Cool Mind project was also adapted into a board game format, offering students an interactive experience distinct from the digital environment. This physical version maintains the goal of contributing to mental health assessment while encouraging moments of listening, exchange, and reflection.
In addition to its practical applications, the project team remains committed to scientific research and continuous improvement, constantly seeking new ways to make the game more effective, accessible, and responsive to the realities of public schools and the adolescents they serve.
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