By Israel Neto | Project Manager
In recent months, project activities have continued, which have focused on improving and adjusting the game, covering everything from the structure of the phases to the design and illustrations. The technical team, in collaboration with psychologists and coordinators, has held meetings to improve all necessary aspects. The aim is to ensure an optimal experience for young participants and obtain accurate results, allowing those with tendencies towards impaired mental health to be identified and referred.
The team has also deepened its research on the topic, involving conversations with parents, analysis of practical cases and review of relevant materials on mental health. This multidisciplinary approach ensures that the project is well-founded, providing an effective approach to dealing with young people's mental health issues.
Project's goal
Develop and validate methods for tracking depressive symptoms and tendencies in adolescents, through a serious, digital and scientific game, applicable in the school environment.
Action Fronts
Study and map students’ mental health.
Support public schools with guidance on preventing and coping with socio-emotional and mental demands.
The project also addresses care and interventions in situations of imminent risk, such as suicide prevention.
Specific objectives
Check the internal consistency and reliability of the digital version of the tests.
Perform what-if analyses.
Develop and validate an image choice-based method for tracking depressive tendencies.
Validate computerized cognitive assessment methods for screening for depressive conditions.
The project demands intense attention and research, with each phase of the game being carefully produced to stimulate young people during their responses.
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