Social Play for Digital inclusion of 5000 Girls

by eSTEM morocco
Social Play for Digital inclusion of 5000 Girls
Social Play for Digital inclusion of 5000 Girls
Social Play for Digital inclusion of 5000 Girls
Social Play for Digital inclusion of 5000 Girls
Social Play for Digital inclusion of 5000 Girls
Social Play for Digital inclusion of 5000 Girls
Social Play for Digital inclusion of 5000 Girls
Social Play for Digital inclusion of 5000 Girls
Social Play for Digital inclusion of 5000 Girls
Social Play for Digital inclusion of 5000 Girls

Project Report | Jun 19, 2026
Making the Titrit Game More Inclusive

By Zhour Idrissi Azami | Partnerships Manager

We are excited to share an important new milestone in the evolution of the Titrit Game.

Over the past months, the game has been implemented in Digital Houses, schools, Digital Labs, and national events, reaching girls and students from different backgrounds and age groups. Through these sessions, participants explored digital skills, collaboration, critical thinking, and creativity in a fun and engaging way.

Thanks to the valuable feedback collected from girls, families, educators, mentors, and facilitators during these activities, we identified opportunities to make the game even more inclusive, accessible, and impactful.

Today, we are entering a new phase: the co-creation of an enhanced version of the Titrit Game designed to be enjoyed by participants of all ages.

Our goal is to develop a more flexible and intergenerational experience that can be played not only by girls but also with their families, friends, teachers, and educators. By encouraging collaborative play across different age groups, we aim to create meaningful conversations around digital inclusion, online safety, leadership, and future skills.

The new version will incorporate lessons learned from our pilot sessions and user feedback, including:

  • Simplifying certain game mechanics and instructions;
  • Adapting content to suit different age groups and learning levels;
  • Creating new collaborative challenges that encourage teamwork and communication;
  • Enhancing the visual design and accessibility of the game;
  • Developing facilitation guides for educators, mentors, and parents.

This iterative approach ensures that the Titrit Game continues to evolve based on the real experiences and needs of its users.

We believe that learning through play is most powerful when it brings people together. By transforming the Titrit Game into a tool that can be shared across generations, we hope to strengthen digital literacy and foster stronger support systems for girls as they navigate the digital world.

What’s next?

In the coming months, we will continue testing prototypes of the new version with girls, families, educators, and community partners. Their feedback will help us refine the game before a broader rollout across our Digital Houses, partner schools, and community programs.

Thank you for your continued support in helping us create innovative learning experiences that empower girls and build a more inclusive digital future.

Together, we are shaping a game that inspires learning, connection, and opportunity for everyone.

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Organization Information

eSTEM morocco

Location: Rabat, Rabat-Sale - Morocco
Website:
Facebook: Facebook Page
Project Leader:
Zhour IDRISSI AZAMI
Rabat , Rabat-Sale Morocco
$1 raised of $20,000 goal
 
3 donations
$19,999 to go
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