Every 26 seconds, a student drops out of high school. Education Week reports that average math test scores for 17-year-olds have remained stagnant since the 1970s. U.S. eighth-graders are outperformed in math by their peers in 14 countries. Our nation is in an education crisis and we must take action. By integrating the Arts into Science, Technology, Engineering and Math, Story Tapestries empowers teachers and engages every type of learner across economic, cultural, and emotional barriers.
This project sends at-risk middle school students from underserved urban neighborhoods to a week-long summer enrichment experience - the thinc program. The thinc program focuses on 21st Century student learning outcomes with a specific emphasis on college and career readiness through immersion in Science, Technology, Engineering and Math (STEM).
Center for Inspired Teaching works with hundreds of teachers in the public and public charter schools. We train teachers to create classrooms that engage students in lessons grounded in real-world issues. We have a commitment to working in schools with high-poverty rates. We re-level the playing field by equipping students, through excellent instruction, with critical thinking and problem-solving skills in addition to mastery of key content and concepts.
The National Science Foundation estimates that 80% of American jobs created in the next decade will require math and science skills. For low-income children, not having school supplies is a key barrier to learning these skills. How do you learn Geometry if you can't afford a ruler, compass, or protractor? You can support STEM education, and help low-income children start school off on the right foot by supplying the tools they need to succeed in the classroom and beyond.
US2020, a national initiative of Citizen Schools, transforms everyday science, technology, engineering, and math professionals into STEM Superheroes, capable of changing the trajectory of STEM education in America. With the power of the US2020 Platform, STEM professionals engage in high-quality STEM mentoring with underserved and underrepresented students. STEM Superheroes work with students in hands-on projects that create moments of discovery and inspire students to pursue a STEM career.
Iridescent is a science and engineering education nonprofit that inspires young people to solve big problems by developing their curiosity, creativity, and perseverance through building hands-on engineering and technology projects. Your support enables us to create our own "Science Superheroes" through providing a high quality STEM education to thousands of children worldwide and empowering them to think like engineers and scientists.
DIY Girls is partnering with Society of Women Engineers collegiate chapters to mentor and inspire underserved girls. Our program allows young girls to learn about STEM careers in a hands-on way from young women who are currently pursuing engineering degrees. Through mentorship, girls will complete creative engineering projects and will learn about what the experience of women studying engineering is like directly from college engineering students.
Girls Who Code has one mission: To create gender parity in the computer science and technology workforce. Since our founding in 2012, Girls Who Code has developed a new model of computer science education designed to inspire, educate, and equip girls with the skills to succeed in both academic and professional careers in technology.
People with disabilities are severely underrepresented in science and engineering fields. For over 25 years, Entry Point! has been recruiting and screening students with disabilities and strong academic records, and giving them paid internships at some of the nation's strongest, most competitive research agencies and companies, from NASA to Microsoft. We've placed more than 600 individuals over the years, and 85% have gone on to become working scientists.
The project helps women ages 17 to 24 in rural Afghanistan (near Mazar-i-Sharif) to attend a two-year teacher training program, with a strong emphasis on teaching math, science and health. Our goal is to fund one year's worth of: safe and reliable transportation for 60 students from home to the center; salary supplement for the science, math and technology trainer; textbooks and notebooks; rent for the facility, night guard and vehicle; salary for the program manager; and vehicle rental.
This innovative project teaches underprivileged children in Argentina about coding and programming so they can create their own future. It provides them with the tools to operate at the speed of digital, to innovate, and to ignite social change. It does not just close the digital gap, but it empowers them to create a whole new reality for those currently marginalized. An equal whole world of creativity will be unleashed.
Science, Technology, Engineering and Mathematics (STEM) drives economic success, yet the poorest and most socially disadvantaged Jamaican children avoid or perform poorly in the sciences. Their communities show little appreciation for STEM and under-resourced schools are ill equipped for constructive, engaging science teaching. Help us to correct this stifling inequity by exciting children with science and igniting them to apply reasoning and analytical skills to resolve everyday challenges.
STEAM Ahead is a new, national education program that couples interdisciplinary STEM education with real-world, problem-based learning. Research shows that STEM-science, technology, engineering, and mathematics-skills are increasingly necessary in our knowledge-based economy. However, like science and technology, art and design are also poised to transform our economy, encouraging the kind of creativity that enables innovation. With this in mind, we have added art to transform STEM to STEAM.
CoderDojo is a volunteer led, global movement of free coding clubs for young people. This project is a global initiative to assist anyone wishing to start a free coding club in their area. Dojos operate from anywhere between 20 and 140 children on a weekly/bi-weekly/monthly basis. To ensure our volunteers are as well equipped as possible we offer support both one to one and in groups, by creating & sharing open source content. We currently impact over 40,000 young people worldwide.