Create a playful, motivational and educational opportunity for women who want to learn to program through the design and validation of a video game that integrates collaborative processes between teachers, youth and other agents, becoming this, a powerful platform to learn strategies and skills for simulation, interactivity, individualization, gamification and self-regulation, that provide opportunities to enter the technology industry and the world of software programmers.
To access to the ICT sector will give women job opportunities that will generate capabilities to be able to enter innovative spaces such as teleworking. The ILO affirmed that women have less access to the labor market because of social, cultural and economic constraints, and those who achieve it, do it in worse conditions than men. The 78% of the technology industry is made up of men and about 88% of the programming area, consists of male professionals, which enlarges the existing gender gap.
In the video game, players are the protagonists, thats why they live experiences that generate appropriation of contents. It seeks to develop a resource for women to learn to program, encouraging them, to find opportunities of participation in the ICT sector. Developers of games that have opened opportunities in the area of Video Games begin to stand out. The impact generated by Ruby Warrior, Codecombat, Flappy bird or Robcode, shows the power that has such developments to learn to program.
The project foresees to pilot with 100 young people in Bogota and after that, deploy women who doesn't have higher education. According to Colombias ministry of education, approximately 48 out of each100 students have access to education and for 2016, 643,000 young women had no work. We want to activate a model of training in programming that leads to an employability in this direction. When women work and manage incomes the impact goes beyond the individual level and children.
This project has provided additional documentation in a PDF file (projdoc.pdf).