Young cancer patients who play HopeLab's Re-Mission video game take their meds more regularly and feel more control over their illness. This project supports free distribution of Re-Mission to them.
What is the issue, problem, or challenge?
Adolescents and young adults with cancer have the poorest health outcomes and lowest survival rates of any age group. Reduced adherence to prescribed cancer treatment regimens is believed to be a contributing factor to these poor outcomes. HopeLab's Re-Mission video game helps these young people with cancer maintain better treatment adherence and improve their sense of control over their disease. We are seeking to expand our global distribution of free copies to young cancer patients.
How will this project solve this problem?
HopeLab provides Re-Mission to young cancer patients attending special cancer camps, and to providers and family who care for them when they are in treatment. Our website, www.re-mission.net, supports game ordering and social networking.
Potential Long Term Impact
Each year in the U.S. alone, 25,000 young people receive a cancer diagnosis and begin the fight of their lives. This project supports free distribution of Re-Mission to these kids at a time when they need it most.
Total Funding Received to Date: $7,389
This project is now in implementation and no longer available for funding. Received funds will be used to accomplish concrete objectives as indicated in the project's "Activities" section. Updates will be posted under the "Project Report" tab as they become available.
Donors' contributions and pledges to this project totaled $7,389 . The original project funding goal was $50,000.