CDI Apps for Good

Apps for Good is an open-source technology movement that aims to grow the next generation of problem-solvers and makers; students who can create, market and launch new products that change their world. Apps for Good wants to change technology education forever by teaching young people to be makers - and not just consumers - of digital products. We want to enable young people to solve problems within their communities through technology by building mobile, web and social applications. Apps for Good sees technology as a way of levelling the playing field and we aim to close the gender gap in the sector.
Dec 19, 2013

Students Prepare For Their Upcoming App Launch

After months of hard work, the Apps for Good winners are now at the last stage of the product development process. All seven apps, which solve specific problems within the students’ communities, look professional and are functioning efficiently. With the digital products in their final design and testing phase, we are excited to announce that they will be officially launched onto the market in January.

It’s an incredibly exciting and rewarding moment for the seven teams who won the Apps for Good competition back in June. Working alongside professional developers, the students have been committed to the building of their product right from the conception of the app idea through to the creation of the final designs and branding strategy.

Throughout their Apps for Good journey, each student has developed a range of invaluable skills and learnt some vital lessons. The winning team of the People’s Choice category, a group of four 14-15 year old boys who have developed a Social Bank app to make saving and managing money fun for young people, have explained how they learnt to always be ready to pivot ideas and alter tactics throughout the process. During the course, the Social Bank students pursued a different app idea for several months before receiving advice from an Apps for Good Expert on the high number of other similar products already on the market. At a late stage, therefore, the team of boys changed direction and began working on another digital product – the winning Social Bank app. Not only learning how to pivot ideas but furthermore creating business plans, leading marketing strategies and gaining key technological skills have been cited as huge benefits of the Apps for Good course and post-development process. 

The real ownership that the teams feel over their digital products is also clearly evident. The students were instrumental to the professional production of their app; creating mood boards to send to the developers, giving feedback on all the designs and functionality and always having the final word on how something should look or work. Furthermore, all the marketing, branding and business strategies behind the app were the work of the students themselves. Nearly all teams have created their own websites and have begun exploring various channels to advertise their upcoming apps and build a potential customer base. A team of girls who are creating the Pockupation app, which helps young people locate jobs for pocket money in their community, have organised market research within their area and even secured a press article in their local newspaper to raise awareness of their upcoming product.

As a result, when their app is publicly launched in January, the students can feel proud to have become leading innovators and entrepreneurs, creating and owning a new digital product on the market. 

Sep 24, 2013

Winning Apps are Professionally Developed!

Since the Apps for Good Awards in June this year, the winning teams have been busy developing their apps. Throughout the summer and into the new school term, the students have been working hard with professional developers, learning how to transform their idea into a real working product.

Each winning team has met with professional experts to discuss further all aspects of the final app. The students have received specialised advice on how to tweak the design, functionality, marketing and branding of their app in order to produce a feasible product that meets the needs of their target market.

Most teams have now created a landing page for their app and are linking this to an email communications system and social networking sites in order to launch and then manage their marketing strategy. The students are also learning how to use online analytics tools so as to better understand their potential audience and build a more targeted marketing campaign as a result.

In all, the student teams have learnt important business skills and sharpened their appetite for the technology world. One of the students from the team producing the ‘Social Bank’ app has explained how he felt the post-competition process has completely “exceeded” his expectations as “working with the experts is amazing” and he has described the whole experience as “incredible”.

The range of different types of apps currently being developed by the student teams is huge. Amongst others, there is an app to encourage owners to keep their pets healthy, an app to guide children through tuning their instruments, an app to help those with learning disabilities and Alzheimer’s disease and an app to support young people looking to develop their creative writing skills. Keep an eye out for these apps on the market when they are officially launched in January!

Jun 21, 2013

Apps for Good Awards a success!

Winners
Winners' workshop

On June 11th 24 teams competed in London at the Apps for Good Awards, presenting their ideas to a panel of experts for the chance to get their apps professionally developed. The competition was open to the 5,618 students from 97 schools across the UK who took the Apps for Good course in 2012-13, the finalists on the day were selected from over 400 team app submissions. All were blown away by the quality and creativity of the projects and choosing the winners was a huge challenge.

The finalists competed in six thematic categories:

  • Power to do More: Getting the most from your time
  • Keep Moving: Doing things on the go 
  • Our World: Encouraging sustainable and healthy lifestyles
  • Learning and Information: Helping others learn and using information for good
  • Connected Communities: Using technology to unite interests, ideas and good causes 
  • Saving, Spending and Giving: Making the most from your money 
The winning app ideas offered a wide range of solutions and opportunities for users, these included an app to help people with learning difficulties and Alzheimer’s plan their daily routines, an app that allows farmers to track and manage information about their cattle. and an app that helps teens find odd jobs to earn pocket money.  As well as pitching their ideas to our expert judges on the day, our students had the opportunity to watch talks from some of the UK's most exciting tech thinkers and entrepreneurs. In the run up to the event, they got to prepare for their moment in the spotlight by spending time in cutting-edge start-ups in London, getting a close-up look at how tech businesses work from the inside. The awards serve as inspiration for the whole Apps for Good community, students, teachers and experts. To find out more about how the day panned out and the excllent app ideas put forward click here.
Students develop their ideas
Students develop their ideas

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